Flor – Exploring 360 images in Unreal

Flor from Oriana Neidecker on Vimeo.
I continued last week’s exploration of 360 images in Unreal.  I like how you can create little bubble worlds you can enter within the main world you’ve created.  They’re like windows.  I love the idea of showing art work within these worlds and want to explore making a gallery in Unreal with bubbles of different work.  It allows so much more.  You can curate a whole world for each piece.  For this bubble I used one of my favorite photos by Flor Garduno of the painter Sergio Hernandez.  The 360 image was taken at the Dreamlands exhibit at the Whitney.

I’m still working on the source code for Unreal but should have it finished by next week.  You need to have Unreal to be able to access it but Chloe and I will be sharing our work through Unreal so that will be a good way to test how well it works and what amount of data you can synthesize from it.