I love the warmth that plants add to your apartment but I am a plant serial killer. I’ve tried calendar invites, alarms, reminders I always forget to water them or move them. I find all the info online about the specific needs of each plant but it is in one ear and out the other.
I want to make a projection on the pot of the plant that tells you when you need to water the plant.
Water Me, Water Me!
More Sun Please!
Feed Me, Feed Me!
Depending on the type of plant the complexity of the projection could change. Some plants just need to be watered X times a week that would be simple to set up with a projector. But if you wanted to get really fancy and step your plant game up to the beautiful difficult ones you could add sensors into your plant that would monitor it’s health. If it needs more water, if it needs more sun, soil quality etc. The sensors could transmit to the projector which could voice the plants needs.
I like the idea of the plant talking to you. It’s almost more like a pet and you are more responsive to it’s needs.
AR allows you to show people the hidden, the unseen. I can show you what I see. I can put my filter of the world on yours. I’ve always found Roschach Tests so fascinating, not that I believe in their scientific validity but there’s something so earnest about people’s answers. You know that what you see is supposed to represent you, your mental state and supposedly clue a psychiatrist into your subconscious. I think there’s something romantic and vulnerable about allowing other’s to see what you see in inkblots. The inkblots are also a perfect image tracker, they are so distinct.
I’ve managed to get Vuforia to work with videos and 3D assets on the computer and am now attempting to get it to work on my Android phone.
I thought transferring it onto the phone wouldn’t be so difficult as I heard android is easier than ios. So not the case. After downloading the jdk and sdk multiple times, multiple versions, from multiple sources and obsessively checking the sdk pathway I found that there was an issue in the sdk download itself that Unity tells you to download. The tools section doesn’t work, I had to dive deep into a forum to discover.
This is how you do it:
- Go to your Android SDK Folder. (If you did not change the path during Android Studio installation you will find the SDK folder here: C:\Users\YourUsername\AppData\Local\Android\sdk )
- Rename the old Android sdk “Tool” folder : [Your Android SDK root]/tools -> toolsXXXX
- Download Android SDK Tools, Revision 25.2.5 (January 2017):http://dl-ssl.google.com/android/repository/tools_r25.2.5-windows.zip
- Extract that to Android SDK root folder.
- In Unity go to Edit>Preferences>External Tools and check again, that the path for Android SDK points to the correct folder. (The correct path is the SDK root folder, not the tools folder which is inside the root folder!)
- Build your project.
Probably like 4 hours spent figuring this out.
Mexican tin art, known as hojalata or lata, is one of the lesser known Mexican folk arts. Appearing in the 1500s, brought over from Spain, it has changed little over the centuries. Inexpensive, strong and easily bent, it is an easy element for artisans to work with. While sometimes used to make candlestick holders, bowls, plates and pitchers , objects are most often purely decorative because of tin’s tendency to rust. Tin hearts are especially common around Christmas time as they are often used as ornaments. This particular heart wears the perfume of my mother and evokes memories of her dressing our Christmas tree. Our Christmas tree only wore tin art and it was tradition for us to hang them together. We would celebrate Christmas Mexican style on December 24th to free up December 25th for the sole celebration of my birthday.
I lived in the Lower East Side on Ludlow and Broome for 4 years. It was literally one block away from the Tenement Museum and I always had the intention of going but never did so I thought this first assignment would be the perfect opportunity to go and finally see it.
It was easy enough to find the hours quickly before even getting to the museum page due to Google’s side bar but also on the site it was relatively easy and intuitive – you click visit and then tour times. The website and the main hub/bookstore are both modern. The bookstore is all glass windows and sharp corners. The layout was a little strange with lockers on a lower level and only one bathroom it worked. I went with Daniella and we decided to do the Shop Story tour. It was the only one that mentioned an interactive exhibit of some sort that we were eager to try out.
Once we entered the actual museum the vibe was very different. It’s obviously a historical building so anything modern was gone and we were transported back in time into a saloon from the late 1800s. The recreation was done very well and was very detailed down to the plastic food displays. It was mainly older people on the tour with us and they seemed to enjoy it more overall than is which is something interesting to note. Our guide gave us the history of the neighborhood, the shopkeepers and the community. It was made interactive by each of us being assigned a real life character and we had to introduce ourselves to each other and make assumptions about ourselves. I think this might be something that older and younger people would like but felt a little forced/childish to me. We had no kids on our tour but I do think they would have liked it.
There were no placards anywhere, all the knowledge was spoken by our tour guide and there were some supplementary copies of historical documents that were passed around. We moved from the saloon into the kitchen and the bedroom. All staged very well and accurately but a little cramped for the size of our tour.
The tour was 90 minutes long and dragged on for way to long in my opinion. I wish we would have had more autonomy. The museum offers no option for an unguided tour. I would have liked it much more if there were placards and I could gone through quickly at my own pace. We were all forced to be studiers essentially. Also if you wanted to use the restroom or leave early the guide had to walky talk someone to pick you up and escort you, I understand that’s required for the setting but was still a little uncomfortable.
The second to last room showed us the actual age of the walls, how many layers of paint had been done, how the floor weathered and some objects that were found. This left the time of the late 1880s and started moving closer to now.
The last room was my favorite room and I wish you would be able to access more displays like that than. There was an interactive display where you could place an object onto a screen and then an old phone would light up that you would pick up and listen to. Images would be projected down that you could swipe through to read more stories. It offered a lot of information quickly and was easy to use. It was the first text really that you wanted to read.
If I were the museum I would offer non-guided tour options, put some placards with information and let people go to access the interactive display faster. It was easy to use, beautiful and had a lot of information of things I actually wanted to know. In the 90 minute tour we had to listen to what interested us and what didn’t interest us.
We’ve shot all of our footage and are currently integrating it into Unreal.
Below is a sampling of our test footage and test integrating it into Unreal to make sure our idea would work.
Bar Test Shot 2 from Oriana Neidecker on Vimeo.
360 Video playing in Unreal from Oriana Neidecker on Vimeo.
3D Unreal Assets and 360 Photo Union Test from Oriana Neidecker on Vimeo.
Using a mannequin as a tripod/body
We’ve got everything in motion having finalized our script, found our actor and half of our locations.
We updated our moodboard to reflect our changes in story and script.
We did some test shots on how the samsung camera looks, how it feels on a dummy, and how close you can get to the camera without a big distortion occurring.
We did a test of putting a 360 video in Unreal, with and without other objects in it.
Flor from Oriana Neidecker on Vimeo.
and have a rough of our “real” unreal world – we want to customize it more but this has all of the main elements
We’ve also located some 3d assets we want to potentially use for the rosharch scene
We’ve found our main actor who will be playing the psychiatrist and we’re in the process of filing the SAG paperwork
Our memory/world falling apart scene will be shot at the Black Lodge in Nolita.
We’re set to shoot the psychiatrist scene on Saturday and the bar scene on Monday or Wednesday.
What we need to focus on going forward on working in Unreal and building multiple layers of 360 video that can revealed/disintegrated through raycasting to show the disappearing people/move between scenes. I can imagine this turning into a logic problem and we’ll consider using Wanda as well.
My best 3D scan but that I haven’t been able to successfully rig yet.
My working fully rigged but not as great 3D scan.
Oriana scan macaraena from Oriana Neidecker on Vimeo.
My scan doing a flipkick in the little museum I made
orianaosc from Oriana Neidecker on Vimeo.
OSC1 from Oriana Neidecker on Vimeo.
I’ve been trying to combine the mediums of 360 video and Unreal and thought this assignment would be a good way to do it as so many people in my Worlds on a Wire class are and are having difficulties.